Conference Program

Day 1
28 set 2015
Day 2
29 set 2015
Day 3
30 set 2015

Doctoral Consortium & Workshops

Doctoral Consortium
DC Chairs: Massimo Mecella and Antonio Piccinno

Workshop 1 - PALX – Player and learner experience – Can we design for both?
Organizers: Gabriella Dodero, Rosella Gennari and Alessandra Melonio

Workshop 2 - New perspectives to improve quality, efficacy and appeal of HCI courses
Organizers: Carmelo Ardito, Rosa Lanzilotti, Roberto Polillo, Lucio Davide Spano and Massimo Zancanaro
13:00 - 14:30



Workshop 1 - PALX – Player and learner experience – Can we design for both?

Workshop 2 - New perspectives to improve quality, efficacy and appeal of HCI courses
09:00 - 10:00

Opening and A memory of Stefano Levialdi

Keynote (Chair: Tiziana Catarci)

Serious Research On The Unserious: Playfulness, Sociality And Bodily Engagements In The Internet Of Things Era
Kristina Höök, Royal Institute of Technology, Sweden
11:00 - 11:30

Coffee Break – Poster and Demo Session

Session 1: Design for Children (Session chair: Daniela Fogli)

3 Long papers (25 min each)

Designing for children: blending HCI and Action Research
Tania Di Mascio and Laura Tarantino

“There Is No Rose Without A Thorn”: An Assessment of a Game Design Experience for Children
Gabriella Dodero, Rosella Gennari, Alessandra Melonio and Santina Torello

Designing and evaluating interfaces for domestic eco-feedback: a blended educational experience
Fabio Pittarello and Tommaso Pellegrini

Session 2: Game Design (Session chair: Laura Tarantino)

2 Short papers (15 min each)

Towards Interoperability in Video Games
Janne Parkkila, Timo Hynninen, Jouni Ikonen, Jari Porras and Filip Radulovic

From Game Design with Children to Game Development with University Students: What Issues Come Up?
Luis Corral, Ilenia Fronza, Rosella Gennari and Alessandra Melonio
13:15 - 14:30


Session 3: Design for Advanced Interaction (Session chair: Roberto Polillo)

4 Long papers (25 minutes each)

A Design Space for Exploring Rich and Complex Information Environments
Augusto Celentano and Emmanuel Dubois

Evaluating the Experience of Use of a Squeezable Interface
Patrizia Marti and Iolanda Iacono

Evaluating Visitor Experiences with Interactive Art
Fabio Morreale and Antonella De Angeli

On the Interplay between Data Overlay and Real-World Context using See-through Displays
Andrea Albarelli, Augusto Celentano, Luca Cosmo and Renato Marchi
16:10 - 16:40

Coffee Break – Poster and Demo Session

Session 4: Advanced Information Manipulation and Presentation (Session chair: Augusto Celentano)

1 Long paper (25 min each)

Interaction Design Patterns in Recommender Systems
Paolo Cremonesi, Mehdi Elahi and Franca Garzotto

5 Short papers (15 min)

Evaluation of basic object manipulation modes for low-cost immersive Virtual Reality
Fabio Marco Caputo and Andrea Giachetti

Interactive shops: how the customer can deal with them both from inside and outside
Fabio Sorrentino, Lucio Davide Spano and Riccardo Scateni

Frontier: A Directed Graph System for Web Navigation
Sriharish Vangavolu, Hayden Wood, Joseph Newman, Seth Polsley and Tracy Hammond

Linked Data Queries as Jigsaw Puzzles: a Visual Interface for SPARQL Based on Blockly Library
Paolo Bottoni and Miguel Ceriani

Authoring Public Display Web Applications: Guidelines, Design Patterns, and Tool Support
Alessandro Bendinelli and Fabio Paternò

Social Dinner

Keynote (Chair: Paolo Bottoni)

Experiences of Supporting Community Interaction Through Situated Display Deployments
Keith Cheverst, Lancaster University, United Kingdom
10:15 - 10:45

Coffee Break – Poster and Demo Session (for authors wishing to continue)

Session 5: Design for Inclusion I (Session Chair: Rosella Gennari)

4 Long papers (25 min each)

Exploring Visually Impaired People’s Gesture Preferences for Smartphones
Maria Claudia Buzzi, Marina Buzzi, Barbara Leporini and Amaury Trujillo

Involving older adults in designing interactive technology: The case of SeniorChannel
Valeria Orso, Anna Spagnolli, Luciano Gamberini, Francisco Ibanez and Maria Elena Fabregat

Modeling and Simulating Empathic Behavior in Social Assistive Robots
Berardina Nadja De Carolis, Stefano Ferilli, Giuseppe Palestra and Valeria Carofiglio

FATCHA: the CAPTCHA is you!
Maria De Marsico, Luca Marchionni, Andrea Novelli, Michael Oertel

Session 5: Design for Inclusion II (Session Chair: Antonio Piccinno)

3 Short papers (15 min each)

From gamification to pervasive game in mapping urban accessibility
Catia Prandi, Valentina Nisi, Paola Salomoni and Nuno Jardim Nunes

Crowdsourcing Urban Accessibility: Some Preliminary Experiences with Results
Paola Salomoni, Catia Prandi, Marco Roccetti, Valentina Nisi and Nuno Jardim Nunes

Playing with geometry: a Multimodal Android App for Blind Children
Maria Claudia Buzzi, Marina Buzzi, Barbara Leporini and Caterina Senette
13:10 - 14:30


Session 6: Interaction design and evaluation (Session chair: Tania Di Mascio)

3 Long papers (25 min each)

FUN PLEdGE: a FUNny Platformers LEvels GEnerator
Dario Maggiorini, Mattia Mannalà, Mario Ornaghi and Laura Anna Ripamonti

End-User Development in Ambient Intelligence: a User Study
Federico Cabitza, Daniela Fogli, Rosa Lanzilotti and Antonio Piccinno

Can users read text on large displays?: Effects of Physical Display Size on Users’ Reading Comprehension of Text
Junko Ichino, Naofumi Kanayama, Shun'Ichi Tano and Tomonori Hashiyama

1 short paper (15 min)

Toward Effective Movie Recommendations Based on Mise-en-Scène Film Styles
Yashar Deldjoo, Mehdi Elahi, Massimo Quadrana, Paolo Cremonesi and Franca Garzotto
16:00 - 16:30

Coffee Break – Poster and Demo Session (for authors wishing to continue)

Session 7: Capturing User State (Session chair: Emanuele Panizzi)

3 Short papers (15 min each)

Automated Detection of Impulsive Movements in HCI
Radoslaw Niewiadomski, Maurizio Mancini, Gualtiero Volpe and Antonio Camurri

Capturing user intent in a Virtusphere
William E. Marsh and Thorsten Kluss

Subjective Assessment of Stress in HCI: A Study of the Valence-Arousal Scale using Skin Conductance
Alexandros Liapis, Christos Katsanos, Dimitris Sotiropoulos, Michalis Xenos and Nikos Karousos

Session 8: Design for communities (Session chair: Massimo Mecella)

2 Short papers (15 min each)

Citizen X: Designing for Holistic Community Engagement
Simone Ashby, Julian Hanna, Tatiana Vieira, Filipe Abreu, Ian Oakley and Pedro Campos

Rethinking User Generated Location Rating: Where Does the Lion Get its Share?
Gustavo Marfia, Federica Muzzarelli, Giovanni Matteucci, Valentina Nisi and Nuno Nunes
17:45 - 18:00


Please notice that the program of the first day can be affected by changes in the workshop scheduling; please refer to the workshop web sites.